Manual:Lua Functions
Function Categories
Label/Window creation/manipulation Functions: These functions are used to construct custom user GUIs. They deal mainly with miniconsole/label/gauge creation and manipulation.
createMiniConsole()
createLabel()
createGauge()
Table Functions: These functions are used to manipulate tables. Through them you can add to tables, remove values, check if a value is present in the table, check the size of a table, and more.
String Functions
Scripting Object Functions
Mapper Functions
Miscellaneous Functions
Label/Window creation/manipulation Functions
Table Functions
String Functions
string.cut
string.cut(s, maxLen)
Cut string to specified maximum length.
Parameters:
s: maxLen:
Usage:
Following call will return 'abc'. string.cut("abcde", 3)
You can easily pad string to certain length. Example bellow will print 'abcde ' e.g. pad/cut string to 10 characters.
local s = "abcde"
s = string.cut(s .. " ", 10) -- append 10 spaces
echo("'" .. s .. "'")
string.enclose
string.enclose(s, maxlevel)
Enclose string by long brackets.
Parameters:
s: maxlevel:
string.ends
string.ends(String, Suffix)
Test if string is ending with specified suffix.
Parameters:
String: Suffix:
See also:
string.starts()
string.findPattern
string.findPattern(text, pattern) Return first matching substring or nil.
Parameters
text: pattern:
Usage: Following example will print: "I did find: Troll" string.
local match = string.findPattern("Troll is here!", "Troll")
if match then
echo("I did find: " .. match)
end
This example will find substring regardless of case.
local match = string.findPattern("Troll is here!", string.genNocasePattern("troll")) if match then echo("I did find: " .. match) end
Return value:
nil or first matching substring
See also:
string.genNocasePattern()
string.genNocasePattern
string.genNocasePattern(s)
Generate case insensitive search pattern from string.
Parameters
s:
Usage: Following example will generate and print "123[aA][bB][cC]" string.
echo(string.genNocasePattern("123abc"))
Return value:
case insensitive pattern string
string.starts
string.starts(String, Prefix) Test if string is starting with specified prefix. Parameters:
String: Prefix:
See also:
string.ends()
string.trim
string.trim (s) Trim string (remove all white spaces around string).
Parameters:
s:
Usage: Example will print 'Troll is here!'.
local str = string.trim(" Troll is here! ")
echo("'" .. str .. "'")
string:split
string:split(delimiter) Splits a string into a table by the given delimiter.
Parameters:
delimiter:
Usage: Split string by ", " delimiter.
names = "Alice, Bob, Peter"
name_table = names:split(", ")
display(name_table)
Previous code will print out:
table { 1: 'Alice' 2: 'Bob' 3: 'Peter' }
Return value:
array with split strings
string:title
string:title() Capitalize first character in a string.
Usage: Variable testname is now Anna.
testname = string.title("anna")
Example will set test to "Bob".
test = "bob"
test = string.title(test)
Scripting Object Functions
Mapper Functions
These are functions that are to be used with the Mudlet Mapper. The mapper is designed to be MUD-generic - it only provides the display and pathway calculations, to be used in Lua scripts that are tailored to the MUD you're playing. For a collection of pre-made scripts and general mapper talk, visit the http://forums.mudlet.org/viewforum.php?f=13[mapper section] of the forums.
To register a script as a mapping one with Mudlet (so Mudlet knows the profile has one and won't bother the user when they open the map), please do this in your script:
mudlet = mudlet or {}; mudlet.mapper_script = true
searchRoom
searchRoom (room name)
Searches for rooms that match (by case-insensitive, substring match) the given room name. It returns a key-value table in form of roomid = roomname, like so:
display(searchRoom("master"))
--[[ would result in:
table {
17463: 'in the branches of the Master Ravenwood'
3652: 'master bedroom'
10361: 'Hall of Cultural Masterpieces'
6324: 'Exhibit of the Techniques of the Master Artisans'
5340: 'office of the Guildmaster'
19067: 'the master's gallery'
21546: 'the Grand Master's Chambers'
6592: 'hall before the Master Chambers'
4395: 'customs Office and Harbourmaster's'
18978: 'the master's salon'
1622: 'before the office of the harbourmaster'
18869: 'Master's gallery and reception suite'
14456: 'north of the Master Gear'
14624: 'beastmaster's hangout'
9078: 'chambers of the Master of the Bloodhunt'
6593: 'Master Quettle's Chambers'
10210: 'the chambers of Master Blasterson'
14465: 'south of the Master Gear'
5341: 'the chamber of the Guildmaster'
7712: 'central hall in the beastmaster apartments'
2004: 'office of the guildmaster'
14457: 'the Master Gear'
1337: 'before the Master Ravenwood Tree'
}
]]
If no rooms are found, then an empty table is returned.
createMapper
createMapper(x, y, width, height)
Creates a miniconsole window for mapper to render in, the with the given dimensions. You can only create one at a time at the moment.
createMapper(0,0,300,300) -- creates a 300x300 mapper top-right of Mudlet
setBorderLeft(305) -- adds a border so text doesn't underlap the mapper display
centerview
centerview (room number)
Centers the map view onto the given room ID. The map must be open to see this take effect. This function can also be used to see the map of an area if you know the number of a room there and the area and room are mapped.
gotoRoom
gotoRoom (roomID) Speedwalks you to the given room from your current room if it is able and knows the way. You must turn the map on for this to work, else it will return "(mapper): Don't know how to get there from here :(".
getRoomExits
getRoomExits (roomID) Returns the currently known non-special exits for a room in an key-index form: exit = exitroomid, ie:
table {
'northwest': 80
'east': 78
}
addRoom
addRoom(roomID)
Creates a new room with the given ID, returns true if the room was successfully created.
lockRoom
lockRoom (roomID, lock = true/false)
Locks a given room id from future speed walks (-> never enter that room).
lockRoom(1, true) -- locks a room if from being walked through when speedwalking.
lockRoom(1, false) -- unlocks the room, adding it back to possible rooms that can be walked through.
setRoomWeight
setRoomWeight(roomID, weight) Sets a weight to the given roomID. By default, all rooms have a weight of 0 - the higher the weight is, the more likely the room is to be avoided for pathfinding. For example, if travelling across water rooms takes more time than land ones - then you'd want to assign a weight to all water rooms, so they'd be avoided if there are possible land pathways.
setRoomWeight(1532, 1) -- avoid using this room if possible, but don't completely ignore it
To completely avoid a room, make use of lockRoom().
getAreaTable
getAreaTable()
Returns a key(area name)-value(area id) table with all known areas and their IDs. There is an area with the name of and an ID of 0 included in it, you should ignore that.
-- example function that returns the area ID for a given area
function findAreaID(areaname)
local list = getAreaTable()
-- iterate over the list of areas, matching them with substring match.
-- if we get match a single area, then return it's ID, otherwise return
-- 'false' and a message that there are than one are matches
local returnid, fullareaname
for area, id in pairs(list) do
if area:find(areaname, 1, true) then
if returnid then return false, "more than one area matches" end
returnid = id; fullareaname = area
end
end
return returnid, fullareaname
end
-- sample use:
local id, msg = findAreaID("blahblah")
if id then
echo("Found a matching ID: " .. id")
elseif not id and msg then
echo("ID not found; " .. msg)
else
echo("No areas matched the query.")
end
getAreaRooms
getAreaRooms(area id)
Returns a key-value table with all rooms IDs for a given area ID.
-- using the sample findAreaID() function defined in the getAreaTable() example,
-- we'll define a function that echo's us a nice list of all rooms in an area with their ID
function echoRoomList(areaname)
local id, msg = findAreaID(areaname)
if id then
local roomlist, endresult = getAreaRooms(id), {}
-- obtain a room list for each of the room IDs we got
for _, id in ipairs(roomlist) do
endresult[id] = getRoomName(id)
end
-- now display something half-decent looking
cecho(string.format(
"List of all rooms in %s (%d):\n", msg, table.size(endresult)))
for roomid, roomname in pairs(endresult) do
cecho(string.format(
"%6s: %s\n", roomid, roomname))
end
elseif not id and msg then
echo("ID not found; " .. msg)
else
echo("No areas matched the query.")
end
end
getPath
getPath(roomID from, roomID to)
Returns a boolean true/false if a path between two room IDs is possible. If it is, the global `speedWalkPath` table is set to all of the directions that have to be taken to get there, and the global `speedWalkDir` table is set to all of the roomIDs you'll encounter on the way.
-- check if we can go to a room - if yes, go to it
if getPath(34,155) then
gotoRoom(155)
else
echo("\nCan't go there!")
end
roomExists
roomExists(roomID)
Returns a boolean true/false depending if the room with that ID exists (is created) or not.
setExit
setExit(from roomID, to roomID, direction)
Creates a one-way exit from one room to another using a standard direction - which can be either one of n, ne, nw, e, w, s, se, sw, u, d, in, out.
Returns false if the exit creation didn't work.
-- alias pattern: ^exit (\d+) (\w+)$
if setExit(mmp.currentroom, tonumber(matches[2]),matches[3]) then
echo("\nExit set to room:"..matches[2]..", Direction:"..string.upper(matches[3]))
centerview(mmp.currentroom)
else
mmp.echo("Failed to set the exit.") end
This function can also delete exits from a room if you use it like so: setExit(from roomID, -1, direction)
Which will delete an outgoing exit in the specified direction from a room.
-- locate the room on the other end, so we can unlink it from there as well if necessary
local otherroom
if getRoomExits(getRoomExits(mmp.currentroom)[dir])[mmp.ranytolong(dir)] then
otherroom = getRoomExits(mmp.currentroom)[dir]
end
if setExit(mmp.currentroom, -1, dir) then
if otherroom then
if setExit(otherroom, -1, mmp.ranytolong(dir)) then
mmp.echo(string.format("Deleted the %s exit from %s (%d).",
dir, getRoomName(mmp.currentroom), mmp.currentroom))
else mmp.echo("Couldn't delete the incoming exit.") end
else
mmp.echo(string.format("Deleted the one-way %s exit from %s (%d).",
dir, getRoomName(mmp.currentroom), mmp.currentroom))
end
else
mmp.echo("Couldn't delete the outgoing exit.")
end
setRoomCoordinates
setRoomCoordinates(roomID, x, y, z)
Sets the given room ID to be at the following coordinates visually on the map, where z is the up/down level.
0,0,0 is the center of the map.
-- alias pattern: ^set rc (-?\d+) (-?\d+) (-?\d+)$
local x,y,z = getRoomCoordinates(previousRoomID)
local dir = matches[2]
if dir == "n" then
y = y+1
elseif dir == "ne" then
y = y+1
x = x+1
elseif dir == "e" then
x = x+1
elseif dir == "se" then
y = y-1
x = x+1
elseif dir == "s" then
y = y-1
elseif dir == "sw" then
y = y-1
x = x-1
elseif dir == "w" then
x = x-1
elseif dir == "nw" then
y = y+1
x = x-1
elseif dir == "u" or dir == "up" then
z = z+1
elseif dir == "down" then
z = z-1
end
setRoomCoordinates(roomID,x,y,z)
centerview(roomID)
You can make them relative as well:
-- alias pattern: ^src (\w+)$
local x,y,z = getRoomCoordinates(previousRoomID)
local dir = matches[2]
if dir == "n" then
y = y+1
elseif dir == "ne" then
y = y+1
x = x+1
elseif dir == "e" then
x = x+1
elseif dir == "se" then
y = y-1
x = x+1
elseif dir == "s" then
y = y-1
elseif dir == "sw" then
y = y-1
x = x-1
elseif dir == "w" then
x = x-1
elseif dir == "nw" then
y = y+1
x = x-1
elseif dir == "u" or dir == "up" then
z = z+1
elseif dir == "down" then
z = z-1
end
setRoomCoordinates(roomID,x,y,z)
centerview(roomID)