Standards:GMCP Client Variables
GMCP Client Variables Sharing Standard
Overview and Rationale
The GMCP Client Variables Sharing extension provides a standardized way to exchange client-specific variables between MUD clients and game servers using GMCP messages. This facilitates enhanced user experiences by allowing servers to adjust gameplay and UI elements based on client-provided data.
Rationale
As MUDs become more complex, the need for customizable and dynamic interactions between clients and servers has grown. Sharing client-specific variables allows for personalized gameplay experiences, seamless UI adjustments, and improved accessibility features. By standardizing this exchange, the GMCP Client Variables Sharing extension ensures that all participants in the MUD ecosystem can benefit from enhanced communication and data sharing.
Consent Management Process
A critical aspect of sharing client-specific variables is obtaining user consent. This process ensures that users are aware of what data is being shared and have control over their personal information. This exchange of information is geared towards finding out what data is available in the client, receiving only what is needed from the server or script, and prompting the user for fields where consent is necessary and the fields are desired.
Specification for Client.Variables
Commands
Client.Variables.Default
Purpose: Client.Variables.Default
is sent by the server to acknowledge support for the Client.Variables namespace. The client will synchronously respond with a Client.Variables.List
message.
Client.Variables.Default {}
Client.Variables.List
Purpose: The client sends an array of available client variables and their attributes with Client.Variables.List
. The server may asynchronously respond with a Client.Variables.Request
message.
Attribute Details
Attribute | Description | Value | Required |
---|---|---|---|
name | Client variable identifier. | (text) | Yes |
available | Indicates if the variable is available for use. Values that require consent default to false .
|
true or false
|
Yes |
updatable | Indicates if the variable can be updated by the server. | true or false
|
Yes |
Client.Variables.List [
{"name": "256_COLORS", "available": true, "updatable": false},
{"name": "ANSI", "available": true, "updatable": false},
{"name": "BOLD_IS_BRIGHT", "available": true, "updatable": true},
{"name": "CHARSET", "available": true, "updatable": true},
{"name": "CLIENT_NAME", "available": true, "updatable": false},
{"name": "CLIENT_VERSION", "available": true, "updatable": false},
{"name": "LANGUAGE", "available": false, "updatable": false},
{"name": "MTTS", "available": true, "updatable": false},
{"name": "OSC_COLOR_PALETTE", "available": true, "updatable": false},
{"name": "SCREEN_READER", "available": false, "updatable": false},
{"name": "SYSTEMTYPE", "available": false, "updatable": false},
{"name": "TERMINAL_TYPE", "available": true, "updatable": false},
{"name": "TLS", "available": true, "updatable": false},
{"name": "TRUECOLOR", "available": true, "updatable": false},
{"name": "USER", "available": false, "updatable": false},
{"name": "UTF-8", "available": true, "updatable": false},
{"name": "VT100", "available": true, "updatable": false},
{"name": "WORD_WRAP", "available": true, "updatable": false}
]
Client.Variables.Request
Purpose: The server requests specific client variables with Client.Variables.Request
. The client will synchronously respond with a Client.Variables.Update
message.
To encourage consent to collect personal information, custom messages to describe the reason for collecting the information may be included for the client to display with the purpose
attribute.
Attribute Details
Attribute | Description | Value | Required |
---|---|---|---|
name | Client variable identifier. | (text) | Yes |
purpose | Reason for collecting the information. | (text) | No |
Client.Variables.Request [
{"name": "BOLD_IS_BRIGHT"},
{"name": "CHARSET"},
{"name": "LANGUAGE", "purpose": "Match client language to adjust game and user interface content"},
{"name": "SCREEN_READER", "purpose": "Enable accessible features to adjust game and user interface content"},
{"name": "SYSTEMTYPE", "purpose": "Consider client operating system to adjust game and user interface elements"},
{"name": "USER", "purpose": "Indicate client account:character name to the game server"}
]
Client.Variables.Update
Purpose: The client sends updates for requested variables with a source
attribute of request
with Client.Variables.Update
.
Attribute Details
Attribute | Description | Value | Required |
---|---|---|---|
name | Client variable identifier. | (text) | Yes |
available | Indicates if the variable is available for use. | true or false
|
Yes |
updatable | Indicates if the variable can be updated by the server. | true or false
|
Yes |
requested | Indicates if the variable was requested by the server. | true or false
|
Yes |
source | Indicates the source of the update. | request or client or server
|
Yes |
timestamp | Unix timestamp indicating when the update was made. | 10-digit (or less) number | Yes |
success | Indicates if an updatable variable changed. | true or false
|
Only sent in response to Client.Variables.Set messages. |
value | The value of the variable. | When available is true and a value exists.
|
Client.Variables.Update [
{"name": "BOLD_IS_BRIGHT", "available": true, "updatable": true, "requested": false, "source": "request", "timestamp": 1721495879, "value": 2},
{"name": "CHARSET", "available": true, "updatable": true, "requested": false, "source": "request", "timestamp": 1721495879, "value": "UTF-8"},
{"name": "LANGUAGE", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879},
{"name": "SCREEN_READER", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879},
{"name": "SYSTEMTYPE", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879},
{"name": "USER", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879}
]
Client.Variables.Set
Purpose: The server sets one or more previously requested, updatable client variables with Client.Variables.Set
. The client will synchronously respond with a Client.Variables.Update with a source
attribute of server
.
Attribute Details
Attribute | Description | Value | Required |
---|---|---|---|
name | Client variable identifier. | (text) | Yes |
value | The value of the variable. | (varies) | Yes |
// Client request with a valid and invalid value
Client.Variables.Set [
{"name": "BOLD_IS_BRIGHT", "value": 1},
{"name": "CHARSET", "value": "DEEP-6"}
]
// Server response to a valid and invalid value
Client.Variables.Update [
{"name": "BOLD_IS_BRIGHT", "available": true, "updatable": true, "source": "server", "timestamp": 1721495900, "success": true, "value": 1},
{"name": "CHARSET", "available": true, "updatable": true, "source": "server", "timestamp": 1721495900, "success": false, "value": "DEEP-6"}
]
Implementation Considerations
- Client Support Advertisement: Clients should advertise their support for the Client.Variables namespace using Core.Supports.Set.
- Server Acknowledgement: Servers acknowledge support with Client.Variables.Default.
- Consent Management: Clients must handle user consent for sharing sensitive variables. Prompts should inform users of requested data and allow them to opt-in or block requests.
- Blocked Variables: Clients should not share a variable previously blocked by a user in Client.Variables.List messages, nor made available to other protocols, such as NEW-ENVIRON, MNES, MTTS.
- Variable Naming Convention: Variables should be transferred in uppercase to maintain consistency and avoid issues with case sensitivity.
- Legacy Support: Game drivers may not be able to send boolean values. Where boolean values are expected, clients will transform
"true"
or1
totrue
, and"false"
or0
tofalse
.
Example Flow
1. Client: Should advertise support.
Core.Supports.Set ["Client.Variables 1", ...]
2. Server: May acknowledge support.
Client.Variables.Default {}
3. Client: Must send available variables list. Variables previously blocked by the user should not be sent.
Client.Variables.List [
{"name": "256_COLORS", "available": true, "updatable": false},
{"name": "ANSI", "available": true, "updatable": false},
{"name": "BOLD_IS_BRIGHT", "available": true, "updatable": true},
{"name": "CHARSET", "available": true, "updatable": true},
{"name": "CLIENT_NAME", "available": true, "updatable": false},
{"name": "CLIENT_VERSION", "available": true, "updatable": false},
{"name": "LANGUAGE", "available": false, "updatable": false},
{"name": "MTTS", "available": true, "updatable": false},
{"name": "OSC_COLOR_PALETTE", "available": true, "updatable": false},
{"name": "SCREEN_READER", "available": false, "updatable": false},
{"name": "SYSTEMTYPE", "available": false, "updatable": false},
{"name": "TERMINAL_TYPE", "available": true, "updatable": false},
{"name": "TLS", "available": true, "updatable": false},
{"name": "TRUECOLOR", "available": true, "updatable": false},
{"name": "USER", "available": false, "updatable": false},
{"name": "UTF-8", "available": true, "updatable": false},
{"name": "VT100", "available": true, "updatable": false},
{"name": "WORD_WRAP", "available": true, "updatable": false}
]
4. Server: May requests specific variables. Once per connected session, the client may prompt the user with a request to share variables that are "available": false
from the Client.Variables.List
message.
Client.Variables.Request [
{"name": "BOLD_IS_BRIGHT"},
{"name": "CHARSET"},
{"name": "LANGUAGE", "purpose": "Match client language to adjust game and user interface content"},
{"name": "SCREEN_READER", "purpose": "Enable accessible features to adjust game and user interface content"},
{"name": "SYSTEMTYPE", "purpose": "Consider client operating system to adjust game and user interface elements"},
{"name": "USER", "purpose": "Indicate client account:character name to the game server"}
]
5. Client: Updates requested variables.
Client.Variables.Update [
{"name": "BOLD_IS_BRIGHT", "available": true, "updatable": true, "requested": false, "source": "request", "timestamp": 1721495879, "value": 2},
{"name": "CHARSET", "available": true, "updatable": true, "requested": false, "source": "request", "timestamp": 1721495879, "value": "UTF-8"},
{"name": "LANGUAGE", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879},
{"name": "SCREEN_READER", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879},
{"name": "SYSTEMTYPE", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879},
{"name": "USER", "available": false, "updatable": false, "requested": true, "source": "request", "timestamp": 1721495879}
]
Flow Diagrams
Requesting and Receiving Variables
Receiving Variable Updates
Setting Updatable Variables
Conclusion
The GMCP Client Variables Sharing extension standardizes the exchange of client-specific variables, ensuring seamless integration and enhanced user experiences. By adopting this standard, MUD developers can streamline variable management, improve client-server communication, and provide more personalized gaming experiences.
Versions
- Version 1.0: Initial specification.
Authors
- Mike Conley (Tamarindo, Administrator at StickMUD and Mudlet contributor) mike.conley[at]stickmud.com
Notes
- This specification is subject to updates and community input. Contributions and feedback are welcome to ensure it meets the needs of the MUD community in the #mudlet-development channel of the Mudlet Discord.
- Implementation should follow GMCP protocol specifications, and all messages must be well-formatted JSON objects.