Difference between revisions of "Mudlet Mapper"

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Mudlet's mapper is split into two parts for the best compatibility on all MUDs - the display and functions in Mudlet, and a per-MUD Lua script that tracks where you are, allows mapping and provides aliases for using the mapper.
 
Mudlet's mapper is split into two parts for the best compatibility on all MUDs - the display and functions in Mudlet, and a per-MUD Lua script that tracks where you are, allows mapping and provides aliases for using the mapper.
  
Pre-made mapping scripts are available from [http://forums.mudlet.org/search.php?keywords=mapping+script&terms=all&author=&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=400&t=0&submit=Search Mudlet forums]. For more information on mapping scripts, see [[Mapping_script]].
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Pre-made mapping scripts are available from [https://forums.mudlet.org/search.php?keywords=mapping+script&terms=all&author=&sc=1&sf=titleonly&sr=topics&sk=t&sd=d&st=0&ch=400&t=0&submit=Search Mudlet forums]. For more information on mapping scripts, see [[Mapping_script]].
  
 
= Mapping =
 
= Mapping =
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# Don't move the room you're currently in, you'll go haywire
 
# Don't move the room you're currently in, you'll go haywire
 
# The number when spreading/shrinking room selections it the ''multiplication'' factor - 2 is a good number to try
 
# The number when spreading/shrinking room selections it the ''multiplication'' factor - 2 is a good number to try
# Merging areas - see [[http://forums.mudlet.org/viewtopic.php?f=8&t=2273&view=unread#unread this how-to by heiko]]. In short, zoom out ''really'' far away on the area you'd like to move, and select everything (the selection affects all zlevels as well). Then right-click, select ''area'', and move them to another area. Your selection will still be selected - do '''not''' unselect - but right-click again, select ''move'', and move all of your still selected rooms in the new area so it fits.
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# Merging areas - see [[https://forums.mudlet.org/viewtopic.php?f=8&t=2273&view=unread#unread this how-to by heiko]]. In short, zoom out ''really'' far away on the area you'd like to move, and select everything (the selection affects all zlevels as well). Then right-click, select ''area'', and move them to another area. Your selection will still be selected - do '''not''' unselect - but right-click again, select ''move'', and move all of your still selected rooms in the new area so it fits.
  
 
= Placing the mapper into a corner =
 
= Placing the mapper into a corner =

Revision as of 13:54, 29 June 2017

Mudlet's mapper is split into two parts for the best compatibility on all MUDs - the display and functions in Mudlet, and a per-MUD Lua script that tracks where you are, allows mapping and provides aliases for using the mapper.

Pre-made mapping scripts are available from Mudlet forums. For more information on mapping scripts, see Mapping_script.

Mapping

General Mudlet Mapper tips

  1. Don't move the room you're currently in, you'll go haywire
  2. The number when spreading/shrinking room selections it the multiplication factor - 2 is a good number to try
  3. Merging areas - see [this how-to by heiko]. In short, zoom out really far away on the area you'd like to move, and select everything (the selection affects all zlevels as well). Then right-click, select area, and move them to another area. Your selection will still be selected - do not unselect - but right-click again, select move, and move all of your still selected rooms in the new area so it fits.

Placing the mapper into a corner

Here's a snippet you can use to place the mapper window into a corner and have it automatically come up whenever you open Mudlet. To use this, create a new script (you can make it anywhere) and copy/paste the code into it.

local main = Geyser.Container:new({x=0,y=0,width="100%",height="100%",name="mapper container"})

local mapper = Geyser.Mapper:new({
  name = "mapper",
  x = "70%", y = 0, -- edit here if you want to move it
  width = "30%", height = "50%"
}, main)