Difference between revisions of "The Basics"
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Mudlet offers a vast array of standard features to automate or otherwise improve your gaming experience. These include, but are not limited to: | Mudlet offers a vast array of standard features to automate or otherwise improve your gaming experience. These include, but are not limited to: | ||
− | ; Aliases : user-defined text input, which is converted into a different, usually longer input before being sent to the MUD. | + | ; Aliases : user-defined text input, which is converted into a different, usually longer input before being sent to the MUD. |
+ | e.g. <code>gg</code> sends the full command to the MUD <code>get gold from ground;put gold in bag</code> | ||
; Keybindings : also known as hotkeys, allow executing certain user-defined commands by simultaneously pressing a specific combination of keys, e.g. CTRL+H → send say Hello Miyuki! to the MUD or plays La Marseillaise | ; Keybindings : also known as hotkeys, allow executing certain user-defined commands by simultaneously pressing a specific combination of keys, e.g. CTRL+H → send say Hello Miyuki! to the MUD or plays La Marseillaise |
Revision as of 16:08, 7 April 2011
1. General Introduction to Modern MUD Clients
1.1 Mudlets automation features
Mudlet offers a vast array of standard features to automate or otherwise improve your gaming experience. These include, but are not limited to:
- Aliases
- user-defined text input, which is converted into a different, usually longer input before being sent to the MUD.
e.g. gg
sends the full command to the MUD get gold from ground;put gold in bag
- Keybindings
- also known as hotkeys, allow executing certain user-defined commands by simultaneously pressing a specific combination of keys, e.g. CTRL+H → send say Hello Miyuki! to the MUD or plays La Marseillaise
- Triggers
- execute user-defined commands upon receiving specific out from the MUD, e.g. MUD sends You see Elyssa standing here. → send poke Elyssa to the MUD.
- Timers
- delay the execution of a command or execute it after a specified period of time, e.g. throw gauntlet to Eric-wait 3 seconds-exclaim Let us end this here!
- Variables
- allow the user to store text or numbers for easier use inside scripts.
- Events
- allow the user to make triggers for specific events like when Mudlet has connected to the MUD, or even user-defined events to use in complex system making.