Difference between revisions of "GrowlNotify Mac"
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m (Correcting bug remark) |
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− | + | [[Category:Mudlet Package Listing]] | |
− | = | + | {| class="wikitable" style="width: 70%;" |
− | <lua> | + | |- |
+ | | style="width: 10%" | Game || non-mud specific | ||
+ | |- | ||
+ | | By || <!-- handle|alias|name --> [[User:Phoenix|Phoenix]] | ||
+ | |- | ||
+ | | Download || none, see usage | ||
+ | |- | ||
+ | | Dependencies || <!-- any package dependencies|mudlet version requirements --> Mudlet 4.17, MacOS, growlNotify | ||
+ | |} | ||
+ | |||
+ | = Description = | ||
+ | <!-- A description about what your script accomplishes. --> | ||
+ | |||
+ | Create a [https://en.wikipedia.org/wiki/Growl_(software) growl] notification from Mudlet. | ||
+ | |||
+ | = Usage = | ||
+ | <!-- include function parameters and some usage details (either screenshots or <code>preformatted script output</code> so players can understand how to use your script --> | ||
+ | |||
+ | <syntaxhighlight lang="lua"> | ||
------------------------------------------------- | ------------------------------------------------- | ||
-- This script works with Growl for Mac -- | -- This script works with Growl for Mac -- | ||
Line 34: | Line 52: | ||
title = title or "Mudlet" | title = title or "Mudlet" | ||
if not priority and not hasFocus() then | if not priority and not hasFocus() then | ||
− | --playSoundFile(soundNotify) | + | --playSoundFile(soundNotify) |
--use a beep along with the notification for the appropriate program inside Growl itself. | --use a beep along with the notification for the appropriate program inside Growl itself. | ||
os.execute( path .. " ".. sticky .. " " .. icon .. [[ -m " ]] .. | os.execute( path .. " ".. sticky .. " " .. icon .. [[ -m " ]] .. | ||
Line 40: | Line 58: | ||
end | end | ||
if priority then | if priority then | ||
− | -- --playSoundFile(soundAlert) | + | -- --playSoundFile(soundAlert) |
--use a beep along with the notification for the appropriate program inside Growl itself. | --use a beep along with the notification for the appropriate program inside Growl itself. | ||
os.execute( path .. " ".. sticky .. " " .. icon .. [[ -p 2 -m " ]] .. | os.execute( path .. " ".. sticky .. " " .. icon .. [[ -p 2 -m " ]] .. | ||
Line 46: | Line 64: | ||
end | end | ||
end | end | ||
− | </ | + | </syntaxhighlight> |
+ | |||
+ | = Examples = | ||
− | |||
Exact match trigger<br> | Exact match trigger<br> | ||
− | <code>A soulmaster entity lets loose a horrible scream as a dark stream of primal chaos flows from it and into your very being.</code> | + | ::<code>A soulmaster entity lets loose a horrible scream as a dark stream of primal chaos flows from it and into your very being.</code> |
− | < | + | ::<code>growlNotify("ANTITHEFT!", "A soulmaster has taken possesion of you!", true,true)</code> |
− | growlNotify("ANTITHEFT!", "A soulmaster has taken possesion of you!", true,true) | + | |
− | </ | + | |
It will pop up whether or not your mudlet window has focus - first true makes it priority, and therefor something that will always show.<br> | It will pop up whether or not your mudlet window has focus - first true makes it priority, and therefor something that will always show.<br> | ||
This will pop up a sticky alert - second true makes it sticky.<br> | This will pop up a sticky alert - second true makes it sticky.<br> |
Latest revision as of 14:42, 15 September 2024
Game | non-mud specific |
By | Phoenix |
Download | none, see usage |
Dependencies | Mudlet 4.17, MacOS, growlNotify |
Description
Create a growl notification from Mudlet.
Usage
-------------------------------------------------
-- This script works with Growl for Mac --
-- Must have growlnotify installed as well --
-------------------------------------------------
function growlNotify(title, message, priority, sticky)
--sounds
--Change these sounds to what you want, and have. --playSoundFile is buggy on a mac, and will crash you eventually.
-- use a beep along with the notification for the appropriate program inside Growl itself.
local soundAlert = "/System/Library/Sounds/Indigo.aiff"
local soundNotify = "/System/Library/Sounds/Temple.aiff"
local path, icon -- Do not touch this line
--Path: This is the default path, change it if you have it somewhere else.
path = "/usr/local/bin/growlnotify"
--Icon: This is an advanced change, try it if you want.
icon = "-a Mudlet.app"
assert(type(priority)=="boolean" or type(priority)=="nil",
"Wrong type for the priority!")
assert(type(sticky)=="boolean" or type(sticky)=="nil",
"Wrong type for the priority!")
sticky = sticky and "-s" or ""
message = string.gsub(message, [["]], "'") or ""
priority = priority or false
title = title or "Mudlet"
if not priority and not hasFocus() then
--playSoundFile(soundNotify)
--use a beep along with the notification for the appropriate program inside Growl itself.
os.execute( path .. " ".. sticky .. " " .. icon .. [[ -m " ]] ..
message .. [[ " " ]]..title..[[ "]])
end
if priority then
-- --playSoundFile(soundAlert)
--use a beep along with the notification for the appropriate program inside Growl itself.
os.execute( path .. " ".. sticky .. " " .. icon .. [[ -p 2 -m " ]] ..
message .. [[ " " ]]..title..[[ "]])
end
end
Examples
Exact match trigger
A soulmaster entity lets loose a horrible scream as a dark stream of primal chaos flows from it and into your very being.
growlNotify("ANTITHEFT!", "A soulmaster has taken possesion of you!", true,true)
It will pop up whether or not your mudlet window has focus - first true makes it priority, and therefor something that will always show.
This will pop up a sticky alert - second true makes it sticky.