Difference between revisions of "FAQ"

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Q: Is there a Manual?
 
Q: Is there a Manual?
: A: Yes. The manual and supporting documentation can be found here: [http://mudlet.git.sourceforge.net/git/gitweb.cgi?p=mudlet/mudlet;a=blob_plain;f=src/mudlet_documentation.html;hb=HEAD Manual & Documentation]
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: A: Yes. The manual and supporting documentation can be found here: [[Manual:Contents]]
  
  
Q: ...
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Q: I've got my map pulled up, and it looks all jumbled, like this:    [[File:Mapperissue.png|border|100px]]
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: A: In the above example, click on the long blue arrow. There will be spinners for Rooms and Exits. If you adjust what you have towards the general vicinity of the values in the follow image, it should get better.
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: [[File:Mapcontrols.PNG|200px]]
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Q: I am interested in making my own GUI (Graphical User Interface). I want pictures and gauges and all sorts of fancy things
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: A: Well, you're in luck. You can do some pretty cool stuff with Mudlet. In fact, at the moment there are three primary options for creating your own GUI. Which one you choose will ultimately depend on what you are trying to accomplish.
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:: 1. I want to create a full heads up display, with stuff on all the edges and pictures and the like.
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::: Well, you may want to look into [[Vyzor]]. It is created specifically with this in mind, and will give you easy access to all four edges of the screen. When using Vyzor, it is recommended you stick strictly with Vyzor, but there is some pretty good documentation linked from the [[Vyzor]] page itself, including a sample walkthrough.
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:: 2. I want a nice toolkit for making widgets, or even full blown GUIs by bolting widgets together.
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::: You may be interested in Geyser. You can create complex, intricate, full featured GUIs using this tool, or also very simply create a small console to just echo some text to. The manual for this GUI framework can be found here: [[Manual:Geyser]]
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:: 3. I prefer to cook up my own solutions from scratch. I want the barebones access to the UI elements.
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::: Welcome, intrepid adventurer. It is indeed true that both Geyser and Vyzor are frameworks which are built upon the UI functionality provided by Mudlet itself. If you wish to forge your own trail and so on and so forth, then you will want to spend a lot of time looking at this page: [[Manual:UI_Functions]]

Revision as of 08:14, 2 February 2013

Q: Where can I get it?

A: Mudlet can be downloaded from SourceForge at: http://mudlet.sourceforge.net/wordpress/?page_id=30
You can download the source code of the latest git-version here: http://mudlet.git.sourceforge.net/git/gitweb.cgi?p=mudlet/mudlet;a=snapshot;h=HEAD;sf=tgz
You can access the git repository with all versions here (choose "snapshot" to download the source of the respective git commit): http://mudlet.git.sourceforge.net/git/gitweb.cgi?p=mudlet/mudlet;a=summary
***NOTE*** You need to link mudlet against the qt-4.6-sdk libs available from qt.nokia.com. Otherwise you'll get random crashes due to broken/incompatible qt and other system libs on your particular Linux distro. Install the sdk into your home directory. It does not interfere with your system qt installation. To link against the qt-sdk libs you need to use qmake from the sdk, then make. make install is no longer supported. Consequently, you need to run mudlet from mudlet/src directory with ./mudlet.


Q: Is there a Manual?

A: Yes. The manual and supporting documentation can be found here: Manual:Contents


Q: I've got my map pulled up, and it looks all jumbled, like this: Mapperissue.png

A: In the above example, click on the long blue arrow. There will be spinners for Rooms and Exits. If you adjust what you have towards the general vicinity of the values in the follow image, it should get better.
Mapcontrols.PNG

Q: I am interested in making my own GUI (Graphical User Interface). I want pictures and gauges and all sorts of fancy things

A: Well, you're in luck. You can do some pretty cool stuff with Mudlet. In fact, at the moment there are three primary options for creating your own GUI. Which one you choose will ultimately depend on what you are trying to accomplish.
1. I want to create a full heads up display, with stuff on all the edges and pictures and the like.
Well, you may want to look into Vyzor. It is created specifically with this in mind, and will give you easy access to all four edges of the screen. When using Vyzor, it is recommended you stick strictly with Vyzor, but there is some pretty good documentation linked from the Vyzor page itself, including a sample walkthrough.
2. I want a nice toolkit for making widgets, or even full blown GUIs by bolting widgets together.
You may be interested in Geyser. You can create complex, intricate, full featured GUIs using this tool, or also very simply create a small console to just echo some text to. The manual for this GUI framework can be found here: Manual:Geyser
3. I prefer to cook up my own solutions from scratch. I want the barebones access to the UI elements.
Welcome, intrepid adventurer. It is indeed true that both Geyser and Vyzor are frameworks which are built upon the UI functionality provided by Mudlet itself. If you wish to forge your own trail and so on and so forth, then you will want to spend a lot of time looking at this page: Manual:UI_Functions